Shadows of the Whirl Islands
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Shadows of the Whirl Islands

Adventurers are becconed to the virgin lands of the Whirl Islands
 
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 Character bio: Bleidd Whitefalcon

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Bleidd Whitefalcon




Posts : 54
Join date : 2011-03-01

Character bio: Bleidd Whitefalcon Empty
PostSubject: Character bio: Bleidd Whitefalcon   Character bio: Bleidd Whitefalcon I_icon_minitimeThu Mar 17, 2011 8:25 pm

Name: Bleidd

Age: 21

Gender: Male

Class: Artificer

Race: Githyanki.

There'll be more when i figure out what i want the guy to be doing lol.
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Posts : 114
Join date : 2011-03-01

Character bio: Bleidd Whitefalcon Empty
PostSubject: Re: Character bio: Bleidd Whitefalcon   Character bio: Bleidd Whitefalcon I_icon_minitimeTue Mar 22, 2011 7:53 pm

Name: Bleidd
Level: 2
Class: Artificer
Paragon Path:
Epic Destiny:
Total Exp:1000
Race: Githyanki
Age:
Gender: Male
Height:
Weight:
Alignment:
Deity:
Initiative: 4 Dex: 1 lvl: 1 Misc: 2

Strength: 12 Mod: 1 + ½ lvl: 2
Constitution: 18 Mod: 4 + ½ lvl: 5
Dexterity: 13 Mod: 1 + ½ lvl: 2
Intelegence: 16 Mod: 3 + ½ lvl: 4
Wisdom: 18 Mod: 4 + ½ lvl: 5
Charisma: 12 Mod: 1 + ½ lvl: 2

AC: 16 10+ ½ lvl: 11 Armor: 5 Enh: 1
Fortitude: 16 10+ ½ lvl: 11 Ability: 4 Class: 1
Reflex: 14 10+ ½ lvl: 11 Ability: 3
Will: 17 10+ ½ lvl: 11 Ability: 4 Class: 1 Misc: 1

Speed: 6 Base: 6

Hit Points: 35
Bloodied Value: 17
Healing Surges/Day: 10
Surge Value: 8

Attack Workspace:
Ability: Repeating Crossbow
Atk Bonus: +4 ½ lvl: 1 Prof: 2
Damage Workspace:
Ability: Repeating Crossbow
Damage:1d8 +1 Abil: 1

Race Features:
Githyanki Willpower: +1 to will, +2 to save against Charm
Danger Sense: +2 to Initiative
Telekinetic Leap: Use telekinetic leap as an encounter power

Class/Path/Destiny Features:
Arcane Empowerment: Empower magic items once per day plus once per milestone
Impart Energy: Recharge a daily magic item. And item can’t be recharged twice in a day
Augment Energy: A weapon gains a +2 bonus as a free action once. An item can’t be infused twice.
Arcane Rejuvination: When an ally uses a daily magic item they gain a ½ lvl plus int mod in temp HP.
Healing Infusion: Access related powers twice per encounter.
Ritual Casting: Gain Ritual Caster as a bonus feat.

Feats:
Ritual Caster: Master and perform ritual
Improved Augment Energy
Master Crafter: Create Magic items of your level plus your int modifier or lower.

Known Languages: Common, Deep Speech

Attacks:
Static Shock (At will)
Arcane, Implement, Lightning Standard Action Melee or Ranged 5
Target: One Creature Attack: Intelligence vs Reflex
Hit: 1d8 + Int mod lightning damage. The next attack the target makes before the end of your next turn takes a penalty to the damage roll equal to your Con mod.
Magic Weapon (At will)
Arcane, Weapon Standard Action Melee or Ranged Weapon
Target: One Creature Attack: Int +1 vs AC
Hit 1[W] + Int modifier damage, and each ally adjacent to you gains a +1 power bonus to attack rolls and a power bonus to damage rolls equal to your con dod or your wis mod until the end of your next turn.
Drain Speed (Encounter)
Arcane, Implement, Necrotic Standard Action Ranged 10
Target: One creature Action Int vs AC
Hit: 1d10 + int mod necrotic damage, and the target is slowed until the end of your next turn. Choose one ally within 5 squares of the target; that ally gains a +2 bonus to speed until the end of your next turn and also gains 5 temp HP.
Healing Infusion Resistive Formula (Encounter)
Arcane Minor Action Close burst 5
Target: You or one ally in burst
Effect: The target gains a +1 power bonus to AC until the end of the encounter, and you expend an infusion crafted with your healing infusion class feture. The target can end the bonus as a free action to gain temp HP equal to its healing surge value + your Con mod.
Life-Tapping Darts(Daily)
Arcane, Implement Standard Action Ranged 10
Target: One Creature Attack: Int vs Ref
Hit: 2d10 + int mod damage and one ally within 10 squares of you gains 10 HP.
Miss: Half damage, and one ally within 10 squares of you gains 5 temp HP.
Fast Hands (At Will Daily)
Free Action Personal
Effect: You draw or sheathe a weapon, pick up an item in your space or adjacent to it, or retrieve or stow an item.
Special: You can use this power only once per round.
Prerequisite: You must be trained in Thievery.

Magic Items:


Money & Other Equipment:
125 gold
Ritual Book, Leather Armor, Adventurer’s Kit, Want Implement, Repeating Crossbow

Acrobatics [DEX]: 2
*Arcana [INT]: 9
Athletics [STR]: 2
Bluff [CHA]: 2
*Diplomacy [CHA]: 7
Dungeoneering [WIS]: 5
Endurance [CON]: 5
*Heal [WIS]: 10
History [INT]: 6
Insight [WIS]: 5
Intimidate [CHA]: 2
Nature [WIS]: 5
*Perception [WIS]: 10
Religion [INT]: 4
Stealth [DEX]: 2
Streetwise [CHA]: 2
*Thievery [DEX]: 7
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Character bio: Bleidd Whitefalcon
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